Understanding Vulkan Terrain Demo Wip 6
Exploring Vulkan Terrain Demo Wip 6 reveals several interesting facts. Not much visually different to see this time, but a lot has been refactored and improved behind the scenes.
Key Takeaways about Vulkan Terrain Demo Wip 6
- My
- Improved textures and lighting. Physics is now running on a separate thread locked at 100 Hz. Static objects are now dynamically ...
- Added dynamic sky/sun. Need to work on the aerial perspective (how things change colour in the distance) next.
- I'm learning the
- Source code on Git: github.com/JonnoRobson/
Detailed Analysis of Vulkan Terrain Demo Wip 6
Finally got back working on this again. First up, a very basic shadow mapping implementation. More to come... A few updates. Added a large number of static objects, fixed gamma, added a simple plane model and physics. Just realized I haven't made a video in a couple months, all the real life going on has been pretty distracting. I've rebuilt most of ...
Journey to a distance mountain range in this infinite world... View distance about 5km 1m resolution near camera Background ...
Stay tuned for more updates related to Vulkan Terrain Demo Wip 6.