Introduction to Vulkan Terrain Demo Wip 2

Let's dive into the details surrounding Vulkan Terrain Demo Wip 2. Infinite landscape created by OpenSimplexNoise with LOD system, dynamically updated as the player moves around.

Vulkan Terrain Demo Wip 2 Comprehensive Overview

Journey to a distance mountain range in this infinite world... View distance about 5km 1m resolution near camera Background ... Finally got back working on this again. First up, a very basic shadow mapping implementation. More to come... I'm learning the

Not much visually different to see this time, but a lot has been refactored and improved behind the scenes.

Summary & Highlights for Vulkan Terrain Demo Wip 2

  • GPU: GeForce GTX 960 CPU: Intel(R) Core(TM) i5-4430 CPU @ 3.00GHz Memory: 16 GB RAM (15.95 GB RAM usable) Current ...
  • My
  • Improved textures and lighting. Physics is now running on a separate thread locked at 100 Hz. Static objects are now dynamically ...
  • Added dynamic sky/sun. Need to work on the aerial perspective (how things change colour in the distance) next.
  • A few updates. Added a large number of static objects, fixed gamma, added a simple plane model and physics.

That wraps up our extensive overview of Vulkan Terrain Demo Wip 2.

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