Introduction to Vulkan Terrain Demo Wip 2
Let's dive into the details surrounding Vulkan Terrain Demo Wip 2. Infinite landscape created by OpenSimplexNoise with LOD system, dynamically updated as the player moves around.
Vulkan Terrain Demo Wip 2 Comprehensive Overview
Journey to a distance mountain range in this infinite world... View distance about 5km 1m resolution near camera Background ... Finally got back working on this again. First up, a very basic shadow mapping implementation. More to come... I'm learning the
Not much visually different to see this time, but a lot has been refactored and improved behind the scenes.
Summary & Highlights for Vulkan Terrain Demo Wip 2
- GPU: GeForce GTX 960 CPU: Intel(R) Core(TM) i5-4430 CPU @ 3.00GHz Memory: 16 GB RAM (15.95 GB RAM usable) Current ...
- My
- Improved textures and lighting. Physics is now running on a separate thread locked at 100 Hz. Static objects are now dynamically ...
- Added dynamic sky/sun. Need to work on the aerial perspective (how things change colour in the distance) next.
- A few updates. Added a large number of static objects, fixed gamma, added a simple plane model and physics.
That wraps up our extensive overview of Vulkan Terrain Demo Wip 2.