Understanding Directx11 2d Figter Project
Let's dive into the details surrounding Directx11 2d Figter Project. Updated with reflections, all sprites loaded dynamically, a few actions, DirectInput, XInput. Shadows oncoming.
Key Takeaways about Directx11 2d Figter Project
- [C++ DirectX 11] Character Tool
- Hardvare PCF shadows Fake volumetric lighting (God Rays) Level loading script (Finally, I could get down to writing it) -Blender ...
- new: -multithreaded resource loading (multicore support) -real time palette swap -bar animations -character select -2 player ...
- New: -Text rendering -Bloom post process -Particle system updates -Better performance.
- scripting -ribbon trails -imported particle systems from blender -
Detailed Analysis of Directx11 2d Figter Project
Shadows added, normail mapping, multitexturing, material mapping This is the Second update to my ongoing Probably last update. The
Added hardware tessellation with edge smoothing Phong algorithm, multiple point light support w/ quadratic falloff, multiple ...
That wraps up our extensive overview of Directx11 2d Figter Project.