Introduction to C Directx11 2d Figter Project Update1
Welcome to our comprehensive guide on C Directx11 2d Figter Project Update1. Shadows added, normail mapping, multitexturing, material mapping This is the
C Directx11 2d Figter Project Update1 Comprehensive Overview
Updated with reflections, all sprites loaded dynamically, a few actions, DirectInput, XInput. Shadows oncoming. new: -multithreaded resource loading (multicore support) -real time palette swap -bar animations -character select -2 player ... Second update to my ongoing
Hardvare PCF shadows Fake volumetric lighting (God Rays) Level loading script (Finally, I could get down to writing it) -Blender ...
Summary & Highlights for C Directx11 2d Figter Project Update1
- Fighting Game Update 3 [C++][DirectX]
- scripting -ribbon trails -imported particle systems from blender -
- Probably last update. The
- Added hardware tessellation with edge smoothing Phong algorithm, multiple point light support w/ quadratic falloff, multiple ...
- New: -Text rendering -Bloom post process -Particle system updates -Better performance.
In summary, understanding C Directx11 2d Figter Project Update1 gives us a better perspective.