Exploring Xna Variance Shadow Map
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- Soft
- Ignis Rendering Engine: Variance Shadow Mapping
- based on: http://http.developer.nvidia.com/GPUGems3/gpugems3_ch08.html.
- Two significant features added to the deferred renederer- shadows (
- This is my implementation of
In-Depth Information on Xna Variance Shadow Map
XNA Variance Shadow Map In this video, I talk about how Not finished (I want to optimize it a bit and add a cool model for de light source). The This recording shows an early implementation of
basic implementation of
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