Understanding Water In A Deferred Shader Context

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  • Code samples derived from work by Joey de Vries, @joeydevries, author of https://learnopengl.com/ All code samples, unless ...
  • A talk given to my fellow Cambridge computer science students on the 27th January 2021. Abstract: The visuals of video games ...
  • Ocean
  • GitHub link to SRPDeferred UnityPackage: https://github.com/lantertronics/CS-ECE4795-GPU-Prog-for-Video-Games New ...
  • Added a transparency pass to my

Detailed Analysis of Water In A Deferred Shader Context

Another video showcasing the Interactive Computer Graphics. School of Computing, University of Utah. Full Playlist: ... This video is part of an online course, Interactive 3D Graphics. Check out the course here: https://www.udacity.com/course/cs291.

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