Exploring Vulkan Tutorial 22 Obj Models

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  • Currently all lighting calculations are being performed within a vertex shader, meaning that light intensity is only calculated for ...
  • Twitch: https://twitch.tv/travisvroman Discord: https://discord.gg/YBMH9Em Twitter: https://twitter.com/travisvroman ...
  • Open gel is like infinitely easier than
  • D3D12: some missing texture, should be fixable.
  • Vulkan : Model Loading

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code: https://github.com/amengede/getIntoGameDev new series: ... gamedev #gamedevelopment #programming code: https://github.com/amengede/getIntoGameDev/tree/main/ Took me 9 months to get this damn triangle. A blog post (by Richard Geldreich) about all the nuances of OpenGL: ... In this

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