Exploring Renderman 21 Pxr Voronoise Tutorial

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  • With the new version out there has been a few changes to the way shaders work and I wanted to cover the most important one, the ...
  • Today we're having a look at generating Ptex maps (as an alternative to UV maps) in 3DCoat and exporting them for use with ...
  • In part two of this series we look at the Iridescence, Fuzz, Glass, Glow and Globals lobes of the Pxrsurface Shader and I go over a ...
  • A brief overview of the PxrFractal node and how to understand it's parameters. Stay up to date on Facebook: ...
  • Please note - you will need to add the line shown in notepad to enable GPU acceleration as it's not there by default*** In this ...

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In this Today we're having a look at PxrVolume and how we can use it to create a couple of different effects like 'God Rays' and ... Going over the basic practical uses of PrimVar's in a typical project of mine. If you guys have questions comment them down ... In this

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