Introduction to Real Time Rendering Lab 2
If you are looking for information about Real Time Rendering Lab 2, you have come to the right place. Zicheng Wang-Lab2-Real Time Rendering
Real Time Rendering Lab 2 Comprehensive Overview
00:02:25 - Interactive Wind and Vegetation in "God Of War" 01:03:23 - Multi-resolution Ocean Silviu Dumitrescu IET Trinity College Dublin A quick explanation of what
A short demo of the second
Summary & Highlights for Real Time Rendering Lab 2
- Enviromental Mapping - Cube mapping Reflection Refraction Fresnel Chromatic Abberration Normal Mapping.
- Gouraud, Phong, Blinn-Phong, Gooch and Toon Shaders (Texture/Un-Textured) implemented in GLSL for RTR Assignment #
- CS7GV3 - Real Time Rendering - Lab 2
- XNA vertex and pixel shader example.
- An example OpenGL application that demonstrates different reflectance models: Blinn-Phong Cel/Toon Cook-Torrance.
We hope this detailed breakdown of Real Time Rendering Lab 2 was helpful.