Introduction to Real Time Rendering Lab 2

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Real Time Rendering Lab 2 Comprehensive Overview

00:02:25 - Interactive Wind and Vegetation in "God Of War" 01:03:23 - Multi-resolution Ocean Silviu Dumitrescu IET Trinity College Dublin A quick explanation of what

A short demo of the second

Summary & Highlights for Real Time Rendering Lab 2

  • Enviromental Mapping - Cube mapping Reflection Refraction Fresnel Chromatic Abberration Normal Mapping.
  • Gouraud, Phong, Blinn-Phong, Gooch and Toon Shaders (Texture/Un-Textured) implemented in GLSL for RTR Assignment #
  • CS7GV3 - Real Time Rendering - Lab 2
  • XNA vertex and pixel shader example.
  • An example OpenGL application that demonstrates different reflectance models: Blinn-Phong Cel/Toon Cook-Torrance.

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