Exploring Real Time Physically Based Shaders Test 2
Welcome to our comprehensive guide on Real Time Physically Based Shaders Test 2.
- Low resolution Rama model rendered in
- A modular wall and floor asset. Modeling Maya 2015 Sculpting Mudbox 2015 Texturing Substance Designer 4.3 Shading ...
- Produced in 2015. This was just the result of me getting some
- Shader
- A bit of a change from the low poly stuff that i usualy make. Sculpted all of the assets in blender, baked them in xNormal. All of the ...
In-Depth Information on Real Time Physically Based Shaders Test 2
Another "next gen" PBS take on one of the assets coming from my Unity 3D Amsterdam project. Decorations sculpted in Mudbox. This couch has seen better days :) Just my attempt with next gen pbs Low resolution Rama model rendered in Added support for many things like Minnaert Diffuse, updated Specular IBL, Optimized the
Update: I've created a tutorial on how to make this scene here: https://www.youtube.com/watch?v=h5GFoI38DOg I spent some ...
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