Exploring Opengl Mixedfunctionpipeline Depthtexturesoftshadowing Jogl
Exploring Opengl Mixedfunctionpipeline Depthtexturesoftshadowing Jogl reveals several interesting facts.
- "Shadow Mapping" using a depth texture.
- Assignment 4 for the CSC 155 (Advanced Graphics) class at CSUS Fall 2012. The assignment consisted of implementing various ...
- Code: https://github.com/thebetaprogrammer/
- Simply renders a fullscreen quad filled with a 2D texture to a FBO wich is afterwards used as texture for a pre-/post-/blender-filter.
- Code: https://github.com/thebetaprogrammer/
In-Depth Information on Opengl Mixedfunctionpipeline Depthtexturesoftshadowing Jogl
'Mixed'-Function GL2GL3-Profile routine demonstrating shadow mapping as proposed in the paper by Lance Williams in 1978 in ... JOGL GLSL based depth texture shadow mapping. This "raw" shadow mapping routine main purpose is to provide a code base for more ... Some basic frament shaders in action. Namely: Color Invert, Gray Invert, Grayscale and Sepia.
True "Depth-Of-Field" using the accumulation buffer while jittering the viewing frustum.
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