Exploring Opengl Devlog 002 Deferred Shading
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- with custom ECS (NOT Frustum Culled) 10000 Objects, 100 Lights, and blinn-phong Avg 820fps on RTX4070TI.
- Original video: https://youtu.be/CfjvpKKMarI #gamedev #gamedevelopment #jonathanblow.
- Managed to finally tackle using
- Forward
- This demo shows
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Discord: https://anthofoxo.xyz/discord/ Wallpaper Kevin MacLeod (incompetech.com) Licensed under CC BY 3.0 ... Code samples derived from work by Joey de Vries, @joeydevries, author of https://learnopengl.com/ All code samples, unless ... This is an example of using hey guys! another gl vid! u can find the repo at https://github.com/meowstr/meowgl.
Bunch of omni lights illuminating some grey cubes :) Source: https://github.com/pakt/gfx/tree/master/mrt.deprecated.
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