Exploring Multithreaded Voxel Meshing
Exploring Multithreaded Voxel Meshing reveals several interesting facts.
- this is a CS C++ channel now https://github.com/desertedman/desertedcraft.
- Loading a huge terrain when your game starts up, can easily make the loading time feel long and frustrating to the player. Instead ...
- Let's optimize rendering our
- Uses: -Perlin noise for random terrain heights -Procedural
- Multithreaded
In-Depth Information on Multithreaded Voxel Meshing
A small project I've been working on. The chunks are 32x32x32 and the world can extend (nearly) infinitely in any direction. 120x120x60 cubes (256 chunks) Marching Cubes - 0.62 s Cube Representing layered 3D noise with Multithreaded voxel
Learn the basics of making a custom 3D object with code in Unity -- also known as a procedural
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