Understanding Multithreaded Physics Test 2

Let's dive into the details surrounding Multithreaded Physics Test 2. A stress

Key Takeaways about Multithreaded Physics Test 2

  • Just a bit of "explody" fun really. You can see the exact same project without multi-
  • My Carmageddon 1 engine written in XNA using the StillDesign PhysX.Net wrapper. People say PhysX sucks at vehicle
  • Testing
  • This demonstrates the
  • I added

Detailed Analysis of Multithreaded Physics Test 2

A stress A stress I'm a bit sick in this vid and its not a very exciting explanation, but I implemented oriented bounding box and sphere collisions.

This is hot-off-the-press i.e. first build of the new

That wraps up our extensive overview of Multithreaded Physics Test 2.

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