Introduction to Multiplatform Libgdx Gamedev Tutorial Part 6 Battlefield Effects
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Multiplatform Libgdx Gamedev Tutorial Part 6 Battlefield Effects Comprehensive Overview
Today, we're going to add an enemy into our game! It still does nothing, but we'll use him to attack the player soon. Transcript: ... The player can now walk between bases! We're also introducing the separate layer to handle game logics. Relevant Commit: ... Let's change the player display depending on what he has chosen in-game!
Let's fix a few bugs and start introducing the sound!
Summary & Highlights for Multiplatform Libgdx Gamedev Tutorial Part 6 Battlefield Effects
- Let's diversify our gameplay by adding multiple enemy types! Transcript: ...
- Intro on how to make
- Today we have an important day: we actually get to implement an important
- Adding enemy health and bonuses that player will be picking this time. Transcript: ...
- First prototype is finally done! We've implemented the logic behind bonus pickups and managed to show the player that he won!
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