Exploring Math For Game Developers Updated Bullet Collisions Coordinate Systems
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- This is the first
- We need to get our laser weapon to intersect with the floor, so we do a line plane intersection to simulate that. We use a trick ...
- Source Code for the Animations == https://github.com/ksassnowski/videos/tree/main/src/videos/
- I recently added Separating Axis Theorem to my
- Greatest hits of trigonometry! We learn how to apply trigonometry by exploring how to set up aiming in top-down shooters & by ...
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Our box-line intersection algorithm needs to be wherein we develop an inverse matrix that will take us from global back to local We take a break from character movement this week and look at firing a Bonus video! Using dot product to do some projections so we can implement
In this 2015 GDC tutorial, SMU Guildhall's Squirrel Eiserloh provides helpful tips on using Homogeneous
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