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Welcome to my new mini In this episode, we'll get an orthogonal and isometric map It's time to get some Sprite

This episode is going to be about getting animated tiles in our tile map. This cannot be achieved in the editor, so we have to ...

Summary & Highlights for Libgdx Tutorial Rendering A Tiledmap

  • Welcome to the last episode of the mini
  • We have a player who is affected by gravity and has collision detection but is unable to move, so we'll change this in this episode.
  • So this was actually not requested, but since I heard people are having problems with it, I thought I'd make a video about it.
  • In this episode, we create the Player class and apply some gravity on him. He cannot move yet, but he can fall down. Great, isn't it.
  • The topic of this episode is collision detection. I often see people asking questions about it because if you're starting to write ...

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