Exploring Illummination Models Part 2 Jonathan Ruttle
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- Here is a video of the sculptural works of my friend James Yonts. We placed his pieces in the Robert F. Agrella Art Gallery at Santa ...
- A tutorial covering multicalibration, outcome indistinguishability, and some of their applications.
- Example of passing data to and between shaders using XNA. This example illustrations the animation of a heightfield using the ...
- Comprehensive real-time traffic simulation system, using real-time physics engine Bullet and a custom made driver behaviour ...
- A tabletop scene with a number of textured objects, each illuminated by 3 light sources using the Phong
In-Depth Information on Illummination Models Part 2 Jonathan Ruttle
Left teapot showing Phong Using the pixel and vertex shader to implement the Phong Using pixel and vertex shaders accessing textures to create and display a terrain. Using XNA to create a
Lighting a torus with a spot light, with variable cone angle and cosine lobe.
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