Exploring Illummination Models Part 2 Jonathan Ruttle

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In-Depth Information on Illummination Models Part 2 Jonathan Ruttle

Left teapot showing Phong Using the pixel and vertex shader to implement the Phong Using pixel and vertex shaders accessing textures to create and display a terrain. Using XNA to create a

Lighting a torus with a spot light, with variable cone angle and cosine lobe.

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