Exploring Haskell Programming Guis Text Adventure Games Day 24

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  • We experiment with an alternate approach to the rest of the parser, go with our gut, and implement the
  • We start working on writing some authoring tools to help authors make their
  • We extend the parser a bit with state, add a CLI frontend, and generate the zip file used by the
  • We finish the MVP of our Qt-based
  • We continue on our exploration of

In-Depth Information on Haskell Programming Guis Text Adventure Games Day 24

Expanding the We update the We are starting to build some real steam with our authoring tools' parser! We add an exit section to the world definition file and ... Technically part two of this project to add a native desktop

We wrap up locks for now by replacing the exit locks with our more generic lock type. And we start sketching out the ...

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