Understanding Half Life 2 Slightly Less Bad Parallel Split Shadow Maps

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  • Parallel Split Shadow Mapping
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  • Thing about everything being pathtraced is that it's very easy to change stuff about it to suit what you like. I do some stuff to
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Detailed Analysis of Half Life 2 Slightly Less Bad Parallel Split Shadow Maps

Half-Life 2, (bad) Parallel-Split Shadow Maps Half-Life 2, Parallel-Split Shadow Maps with Dithered Cascade Blending A demonstration map for testing

100 facts: https://www.youtube.com/watch?v=1BNxfWLpKn8 I've decided to make this video public again at

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