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  • I created an infinite, modular ability system for the units in my game. Using this, Each unit can apply damage, special effects, buffs ...
  • Running Rook all day until I go insane! #gaming #marathonthegame.
  • About this project - Code: Vulture Code: Vulture is a PS1-style mecha roguelite, developed solo in Godot 4. Built around a manual ...
  • The final
  • hello, Tony here we built this gamemode to test the movement system we might make it part of the final game, as a minigame or a ...

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Welcome to This is a full round of Battle, Astro's flagship game mode. Playtest: July 26th 6PM EST - 10PM EST Join the Discord: ... bigger hitbox - better movement - better damage - better mech Must click **U** to toggle combat mode, even if u are not in combat ...

So I worked on my game for 30 days, here's how it went... Sundercore is a top down shooter, Action Roguelike, Roguelite. Join the ...

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