Understanding Gamemaker Studio Tutorial Shaders Part 3

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Key Takeaways about Gamemaker Studio Tutorial Shaders Part 3

  • Last time we set up the depth textures for a directional light in a 3D scene. Now let's use that information to cast shadows on the ...
  • Optimizing 3D games in
  • The third and final type of basic 3D lights, the spot light! Spot lights have more math involved than point or directional lights, but if ...
  • Twitter: https://twitter.com/GamingReverends This is a video in a
  • Twitter: https://twitter.com/GamingReverends This is a video in the

Detailed Analysis of Gamemaker Studio Tutorial Shaders Part 3

An introduction to drawing various shapes using Last time I talked about using fog to add some depth to a 3D scene. Now it's time to start working on proper lighting! This video ... There are a few more tricks you can do with spot lights, such as specifying an inner cutoff angle! And removing the if statement ...

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