Exploring First Present Direct3d 12 Shallow Dive 2

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In this video we setup the bare minimum required to In this video we go over the goals and plans for this series, and setup our solution starting point. This series is meant to get you on ... In this video we get the debug layer proper chuffed. And pretty colors. This series is meant to get you on your feet and running with ... rendering high-poly scenes with almost zero cpu overhead using d3d12--only using blinn-phong shading and CSM shadowmaps ...

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