Exploring Extremely Efficient Interactable World Voxels Weekend Update 4

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  • This last week, I got a little sidetracked and worked out collision detection and made a nicer player movement system as well!

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In this previous week, I finally solved the problems I was having in the week prior. I also added the ability to break/place blocks as ... Hey everyone! I wanted to give you all the opportunity to ask me anything you want about this project or even about me ... This last week, I implemented an SDF generation pass(es) to run after the terrain changes. There are 3 passes, and it runs over ... A huge thanks to everyone who joined my Discord! Patrick and I have been working like crazy on re-writing Daxa completely from ...

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