Understanding Directx 10 Hlsl Demo
Exploring Directx 10 Hlsl Demo reveals several interesting facts. For this assignment I had to use Direct3D
Key Takeaways about Directx 10 Hlsl Demo
- Fraps @ 30fps (that's why it is locked to 30) This is a project me and my friend made in
- Recording with Fraps is really messing up my frame rate. Must find some solution. The
- A
- The
- An assignment at University using
Detailed Analysis of Directx 10 Hlsl Demo
Continuation of http://www.youtube.com/watch?v=BG7XuII64e4 Using knowledge gained shortly after this assignment, we were ... Project I made in a Outdoor scene rendering program written in C++ with Direct3D
Shadow mapping, cell shading, spot & point lights, blending, diffuse & specular lighting, parallax mapping.
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