Exploring Deferred Shading With Dynamic Soft Shadows

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  • An unoptimized implementation of tiled forward/
  • 4 point lights + 2 spot lights everything casts
  • The
  • The
  • In this video I explain how to change a forward renderer into a

In-Depth Information on Deferred Shading With Dynamic Soft Shadows

Gamma-correct Original video: https://youtu.be/CfjvpKKMarI #gamedev #gamedevelopment #jonathanblow. This video is part of an online course, Interactive 3D Graphics. Check out the course here: https://www.udacity.com/course/cs291. OpenSceneGraph

This is my 3-D

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