Exploring Cubic Conundrum Dev Log 1 First Test
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- Day 4 I've begun working the "
- Flame Cubes are impassable barriers that cannot be captured unless they are deactivated
- Shifters are the other type of
- Day 6 In a game where the objective is to delete all the cubes in the
- Day 5 (part 2) The Frozen Cubes are slippery
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This is the At the end of day 2. Set up basic 2 player controls. It looks a little weird because I'm trying to control both pieces at the same time ... Day 5 The next Day 6 (part 2) Vortex Cubes function similarly to Wormhole, but without the predictability of a paired exit. Enter the vortex and the ...
The final
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