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  • This is a quick program i wrote in Free Pascal/Lazarus to test
  • pretty happy with these results although it still needs some work. turns out the slowest part is assigning lights to
  • Implementation of
  • Personal and strongly opinionated rant about why one should never use deferred
  • Slides for the talk: http://efficientshading.com/2016/07/12/game-technology-brisbane-presentation-2016/

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My implementation of https://github.com/byumjin/Project5-WebGL- Our new This is a follow-up to my previous video that tries to address some of the raised concerns. Slides: ...

Original video: https://youtu.be/CfjvpKKMarI #gamedev #gamedevelopment #jonathanblow.

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