Exploring Circle Collision For Spellcasting Love2d

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  • How to implement
  • I recently added Separating Axis Theorem to my game engine, which is an approach for working out 2D
  • Here in this magical episode, I drone on a bit about triangles and Pythagorean's theorem. Then we use it to separate our
  • In this video we will set up
  • We make some fixes/additions to our entity and entity manager modules and begin creating a couple of physics components.

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Circle Aquis Circle Collision When the player collides with an asteroid, the player should explode! Time to implement that feature into our game! Trouble ...

A quick bit of

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