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  • In the last weeks I mostly redesigned some internal stuff in the engine. The CPU usage is now much more optimal and the
  • This is an implementation of
  • This is
  • Sources: http://www.opengl-tutorial.org/intermediate-tutorials/tutorial-16-
  • Vulkan Shadow mapping

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After working on this for over a week now, I finally have csm implemented in Implemented CSM and Cook-Torrance BRDF in Video of Apologies for the mic volume; didn't notice until it finished

Interactive Computer Graphics. School of Computing, University of Utah. Full Playlist: ...

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