Introduction to C Sdl Software Renderer Part 8 Near Clipping Test
Exploring C Sdl Software Renderer Part 8 Near Clipping Test reveals several interesting facts. This is my attempt at
C Sdl Software Renderer Part 8 Near Clipping Test Comprehensive Overview
I haven't been active for a while, but I worked on the model loader a bit. I still need to add lighting (gouraud shading). Still no ... After toiling for way too long, I have a working z-buffer. I had a lot of problems along the way, like flickering edge seams, z-fighting, ... A few word on error checking in
The very basic start of a
Summary & Highlights for C Sdl Software Renderer Part 8 Near Clipping Test
- This is the first demo of lighting in my engine. It is gouraud shading.
- Link: https://github.com/FuzzyCat444/3D-
- A "bare-bones"
- The 3D data was stored using a proprietary format, that I may or may not talk about at some point. The model shown here is that ...
- I managed to write a simple obj model loader. This video shows the well-known Stanford bunny. The first gray
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