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  • The third week of my game engine T3Vtech's development. It is written in C++ with SDL2 and GLM. I spent most of the week with ...
  • Full playlist: https://www.youtube.com/playlist?list=PL9_jI1bdZmz2emSh0UQ5iOdT2xRHFHL7E Course information: ...
  • Biggest milestone in this project by a long shot. This was pretty hard for me since walls and
  • Raycaster per-tile floor/ceiling texture mapping
  • going through some Raycasting ideas and im thinking, this is a little more fun than i thought, so i started playing around with the ...

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fixed bug with distortion however while moving a displacement is observed -- must be fixed. Blast3 Augmented reality :-). Raycasting engine in C++. Aggiunto

Blog post: https://mcejp.github.io/2024/10/16/gba-raycasting.html Assets: https://jestan.itch.io/fantasy-

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