Introduction to A Strand Based Hair Simulation Running On Gpu

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A Strand Based Hair Simulation Running On Gpu Comprehensive Overview

First test showing a fast Author: Andrei Alhadeff Monteiro (http://www.tecgraf.puc-rio.br/~andrei/) Real-Time demo for

512 Strings with 16384 particles. 4 iteration per frame. C++/HLSL.

Summary & Highlights for A Strand Based Hair Simulation Running On Gpu

  • Bournemouth University SDAGE 2nd Year Programming Assignment. Real time
  • This is a short
  • This is my personal plugin, coming soon.
  • A test
  • I've been working on a personal Blender add-on focused on real-time

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