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  • Engine: Unity Language: C# A*
  • Pathfinding-Flocking
  • Here's a quick demo of the A*
  • This video demonstrates the combination of influence map
  • This assignment was to develop formation behaviours with a group of entities, maintaining the formation shape,

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http://www.jrgilbert.com for my homepage New game under development. This is a test of the AI, still some to do. Video showcasing two artificial intelligence (AI) techniques: - A* Pathfinding Theta* + Flocking Project in course TNM095 Artificial intelligence for interactive media, Linköping University. In this project I explored the concepts of ...

... step. there is a leader of a group, which behavior can be improved by using

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