Introduction to 3d Platformer Directx 11 Week 3
Let's dive into the details surrounding 3d Platformer Directx 11 Week 3. Third
3d Platformer Directx 11 Week 3 Comprehensive Overview
Loading models from files Lighting Improvements to the movement and input system Multiple models Model Instancing. This In the first
An update to my custom
Summary & Highlights for 3d Platformer Directx 11 Week 3
- Unique model matrixes, AABB collison and physics.
- short gameplay footage of the level I made using
- most important new feature: terrain collision detection. Intersection is only done on one point (the feet are a bit in the ground).
- This is a simple
- Support on Patreon: https://patreon.com/pardcode C++
That wraps up our extensive overview of 3d Platformer Directx 11 Week 3.