Introduction to 3d Platformer Directx 11 Week 3

Let's dive into the details surrounding 3d Platformer Directx 11 Week 3. Third

3d Platformer Directx 11 Week 3 Comprehensive Overview

Loading models from files Lighting Improvements to the movement and input system Multiple models Model Instancing. This In the first

An update to my custom

Summary & Highlights for 3d Platformer Directx 11 Week 3

  • Unique model matrixes, AABB collison and physics.
  • short gameplay footage of the level I made using
  • most important new feature: terrain collision detection. Intersection is only done on one point (the feet are a bit in the ground).
  • This is a simple
  • Support on Patreon: https://patreon.com/pardcode C++

That wraps up our extensive overview of 3d Platformer Directx 11 Week 3.

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