Introduction to 3d Multithreaded Raytrace Showcase
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3d Multithreaded Raytrace Showcase Comprehensive Overview
Group 10's Midterm Presentation of our research project on a Simple Demonstration video for
Hello again I've been really busy recently with 2 game projects so I haven't had time to post any new content but today I decided ...
Summary & Highlights for 3d Multithreaded Raytrace Showcase
- Ryan Adams: Extremely basic ray traced sphere using
- code (tested on MSVC C++20): https://drive.google.com/file/d/1GhjBmmwT9aVr6yDkfpV4AYMG5YlRwt0L/view?usp=sharing.
- Just a *small* video to show the difference between
- With a simple Tao Presentations document, we can render a ray-traced scene in real-time and in
- Using GLSL shaders in Tao Presentations, you can create real-time ray-traced scenes, and integrate that in a stereoscopic
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