Exploring 1million Particles In Deferred Lighting

Exploring 1million Particles In Deferred Lighting reveals several interesting facts.

  • Implement
  • Shows my latest
  • Demonstration of a simple
  • This is just a test to see what 100 per pixel lights would look like in a
  • Unoptimized (and saturated) 3d engine using : - Sponza scene - PBR shading - Tiled

In-Depth Information on 1million Particles In Deferred Lighting

This is a work of progress video cap of my latest renderer. Sorry for 720p, but that's only resolution I get 60fps at the moment. Buy a shirt! - https://acerola.gg/ Cool Video of my 3d project. This scene is rendered in 1920x1080 with This is my engine's first video about

Shader based

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