Exploring 1million Particles In Deferred Lighting
Exploring 1million Particles In Deferred Lighting reveals several interesting facts.
- Implement
- Shows my latest
- Demonstration of a simple
- This is just a test to see what 100 per pixel lights would look like in a
- Unoptimized (and saturated) 3d engine using : - Sponza scene - PBR shading - Tiled
In-Depth Information on 1million Particles In Deferred Lighting
This is a work of progress video cap of my latest renderer. Sorry for 720p, but that's only resolution I get 60fps at the moment. Buy a shirt! - https://acerola.gg/ Cool Video of my 3d project. This scene is rendered in 1920x1080 with This is my engine's first video about
Shader based
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